I forgot I hadn’t posted this. This was the concept art and turnaround for an assignment last year. I still quite like it, and given the chance to do the concept art again, I’d probably do it much the same way. I kept in mind how the model should animate and how I’d like different aspects bits of textures to bleed into each other. It was a lot of fun thinking about how the materials should work.
By the way, long term readers of this blog may have noticed I never posted the final of the firebunny. That is because the final sucked.
However, here is a look at how the model progressed
Here is the model with just the diffuse texture
And here is an early render, with the specularity and alpha all loaded in